Slate Floor — Rustic Mosaic Stone Floor Rustic — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Slate Floor — Rustic Mosaic Stone Floor Rustic — PBR seamless 3D texture

IDslate-floor-03-slates-slate-floor-rustic-architecture-vintage-stone-floor
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Slate Floor — Rustic Mosaic Stone texture represents a meticulously crafted physically based material designed for seamless tiling in 3D environments. The base substrate mimics natural slate a fine-grained foliated metamorphic rock primarily composed of clay minerals and quartz renowned for its durability and characteristic layered structure. The texture conveys the realistic interplay of mineral grains subtle fissures and the occasional grain orientation typical of slate enhanced by carefully simulated porosity and weathering effects that evoke the passage of time in rustic architecture. The stone tiles exhibit a weathered surface finish with a slightly rough matte appearance suggesting a hand-laid mosaic with natural color variations ranging from deep charcoal grays to muted earth tones achieved through sophisticated pigment layering and oxide coloration. The subtle irregularities and natural imperfections add to the authenticity of vintage and man-made stone floors found in indoor settings.

In terms of PBR channels this 4K resolution texture set — with an optional 8K upgrade for high-end projects — includes comprehensive maps to ensure realism and performance across modern pipelines. The Albedo/BaseColor map captures the nuanced color distribution of the slate's mineral composition without metallic reflections. The Normal map replicates the fine surface relief and layering typical of slate’s foliated structure enhancing light interaction. Roughness is calibrated to reflect the slightly coarse unpolished finish balancing specular highlights and diffuse scattering. The Ambient Occlusion map accentuates recessed areas between mosaic tiles simulating soft shadows in crevices for added depth. Height or displacement maps provide subtle elevation changes that emphasize tile edges and surface irregularities supporting parallax effects and enhanced realism in both real-time and offline renderers. This material follows the metal/rough workflow optimized for consistent shading in Blender Unreal Engine and Unity enabling reliable results without manual tweaking.

Designed for seamless tileability this slate floor texture integrates smoothly into a variety of digital content creation software and game engines enabling efficient reuse in rustic vintage or stone-floor scenes. Its balanced detail and performance ensure it performs well across diverse DCCs and game engines making it ideal for indoor architectural visualization as well as man-made stone tile projects. For optimal results it is recommended to adjust the UV scale in your scene to maintain natural slate proportions and subtly tune the roughness parameter to fit lighting conditions especially when simulating wet or polished surfaces. The inclusion of PNG and EXR file formats provides flexibility for different pipeline requirements and color precision needs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.