Weathered Pitted Stone Surface Seamless Texture with Natural Erosion

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Pitted Stone Surface with Natural Erosion seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-textured-pitted-stone-cliff-surface
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases a detailed weathered stone surface marked by numerous natural pits and cavities, deeply eroded over time. The rock features a rough, slightly porous texture with various indentations resembling holes formed by natural erosion or volcanic activity. The uneven terrain is emphasized by subtle stratifications and layered fissures that create realistic depth and surface complexity. Color variations span muted grays and warm earthy browns, with a dusty, matte finish that highlights the natural weathering effect. The holes vary in size, providing dynamic focal points and enhancing the texture's rugged authenticity. This tileable texture is PBR-ready, designed for physically accurate shading, making it perfect for outdoor rocky terrains, mountain cliffs, cave interiors, or atmospheric dungeon environments. It integrates seamlessly into 3D projects created in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, enriching scenes with realistic geological detail. Its natural erosion patterns and contrasting colors offer compelling visual interest, suitable for both realistic and stylized ecosystems requiring a worn, ancient stone aesthetic.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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