The weathered slate texture seamless high resolution up to 8ktexture presents an expertly crafted digital representation of natural slate stone, designed to capture its inherent complexity and aged character with remarkable fidelity. This texture is based on a fine-grained metamorphic rock substrate, predominantly composed of tightly interlocked quartz and mica minerals that provide both durability and a distinct layered structure. The surface exhibits subtle mineral layering and evidence of weather-induced erosion, resulting in a naturally roughened finish shaped by years of environmental exposure. Muted color variations emerge from iron oxide stains and organic pigments, lending the texture a realistic weathered patina with warm rusty undertones blending into a slate gray palette. These intricate details are faithfully rendered in the BaseColor/Albedo channel, while the Normal map highlights the fine grain orientation and gentle surface irregularities typical of aged stone surfaces. The Roughness channel delivers a mostly matte finish, punctuated by localized variations where natural polishing or wear occurs, and the Metallic channel remains minimal, consistent with the non-metallic nature of stone materials. Ambient Occlusion and Height/Displacement maps add depth and realism by accentuating porous textures and subtle crevices formed through prolonged weathering.
Designed for seamless tiling, this tileable weathered slate texture seamless high resolution up to 8k integrates smoothly into contemporary 3D pipelines, ensuring flawless surface transitions without visible repetition or artifacts. Its high resolution up to 8k guarantees exceptional detail retention even on expansive UV islands, making it highly suitable for architectural visualization, environment art, and concept prototyping where authenticity and clarity are essential. The texture is optimized for immediate use in Blender, Unity, and Unreal Engine, supporting efficient workflows with minimal technical adjustments required. This AI texture weathered slate texture seamless high resolution up to 8k offers advanced material realism, perfectly suited for 3D preview scenarios where accurate surface representation is critical.
For practical application, maintaining consistent texel density across your project assets is recommended to preserve the intricate detail and avoid texture stretching. Slight adjustments to the Roughness channel can simulate varying degrees of weathering or moisture on the slate surface, enhancing the natural appearance of the stone textures. Utilizing the Height or Parallax maps can further boost dimensionality, particularly effective for close-up renders or interactive 3D previews, where enhanced surface relief and depth cues contribute to a more immersive experience. This comprehensive weathered slate texture seamless high resolution up to 8ktexture thus stands as a reliable and versatile resource for digital artists and designers seeking high-quality, realistic stone textures with natural weathering effects and excellent performance across leading digital content creation platforms.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
