Seamless Weathered Limestone Rock Wall 3D PBR Texture with Detailed Cracks and Erosion

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Limestone Rock Wall with Detailed Cracks and Erosion seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-limestone-rock-wall-texture
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture portrays a weathered limestone rock wall constructed of irregular, roughly shaped stones fitted closely together with visible mortar gaps. The stones feature a matte surface with pronounced roughness, exhibiting natural erosion patterns, subtle chips, and fine cracks. Coloration is primarily light grey and off-white, accented by brownish speckles and weather-based dirt deposits that add realism and depth. The pattern arrangement is naturally random without obvious tiling, enhancing its authenticity for usage in 3D environments. As a tileable, PBR-ready texture, it is perfectly suited for enhancing 3D models and scenes in Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Its detailed portrayal of aged limestone is ideal for medieval or fantasy dungeon walls, rustic architectural facades, outdoor cliff faces, or rocky terrain pathways. This texture delivers a high degree of realism for artists aiming to recreate natural weathered stone settings in games, films, or product renders without repetitive patterns disrupting visual immersion.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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