Dry Stacked Brown-gray Stone Wall Seamless Texture

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Dry Stacked Brown-gray Stone Wall seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-dry-stacked-stone-wall-texture
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless stone wall PBR texture features layered, dry stacked stones of varying sizes and irregular shapes, reminiscent of slate or weathered flagstone. The stones have rough, jagged surfaces with visible erosion marks, chips, and subtle cracks, conveying natural wear and outdoor exposure. The color palette smoothly blends cool dark greys with warm brown and ochre highlights, adding realistic depth and the impression of aged mineral weathering. Small gaps and crevices between the stones are filled with shadowed dirt and fine sediments, enhancing the dimensionality and natural feel. The surface finish is matte and slightly dusty, emphasizing the outdoors weathered look without gloss or moisture. This texture is perfectly tileable and PBR ready, optimized for seamless application in 3D environments. It suits use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software, seamlessly fitting rocky cliffside walls, rustic stone fences, rugged medieval architecture, or fantasy dungeon structures. Its naturalistic stone detail and earthy tones make it an excellent choice for realistic terrain, building exteriors, and environmental props requiring complex rocky surfaces with an authentic look and subtle aging effects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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