The Smooth Limestone Texture Seamless high resolution up to 8ktexture is an expertly crafted AI-generated stone texture designed to elevate your 3D materials with remarkable realism. This tileable smooth limestone texture seamless high resolution up to 8k showcases the natural composition of limestone, a sedimentary rock primarily composed of calcium carbonate minerals formed from marine organisms. The texture highlights the subtle grain orientation and fine micro-porosity typical of limestone, with a surface finish resembling gently polished stone that reveals soft, muted color variations from pale creams to light greys. These delicate colorants emulate natural mineral impurities and oxide layers, lending authenticity and depth to the base substrate. The overall smoothness of the surface reflects minimal weathering, making it ideal for pristine architectural visualizations, product mockups, and detailed interior staging.
In terms of physically based rendering (PBR) channels, this seamless smooth limestone texture seamless high resolution up to 8k excels in delivering a realistic stone appearance. The BaseColor/Albedo channel captures the nuanced tonal shifts and subtle pigment variations, while the Normal map emphasizes micro-detail and fine structural consistency without introducing harsh artifacts. Roughness is carefully calibrated to reflect the soft sheen of polished limestone, avoiding overly glossy or matte results, and the Metallic channel remains near zero, reflecting limestone’s non-metallic nature. Ambient Occlusion enhances natural crevices and grain intersections, adding depth and realism, while the Height/Displacement map provides gentle surface undulations that contribute to convincing parallax effects in 3D rendering engines. This comprehensive approach ensures the texture scales elegantly across large surfaces without visible seams, preserving visual continuity in any project.
Optimized for seamless integration into popular platforms such as Blender, Unreal Engine, and Unity, this smooth limestone texture seamless high resolution up to 8ktexture supports high-resolution workflows and accelerates stone material creation. The 8k resolution allows for crisp detail even in close-up 3D previews, making it suitable for high-end archviz, game environments, and product visualization. A practical tip for users is to adjust the UV scaling carefully to avoid repetition patterns and to fine-tune roughness values slightly to match specific lighting conditions or stylistic preferences. Incorporating a subtle ambient occlusion pass or a light normal map overlay can further enhance surface breakup, providing a balanced, production-ready finish without oversharpening. This texture is an excellent resource for anyone seeking a natural, high-quality stone material with seamless tiling and outstanding detail fidelity.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
