Texture Info
| ID | stone-seamless-pbr-rocky-stone-ground-texture-with-natural-cracks |
| Category | Stone |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture showcases a weathered rocky stone ground composed of large, irregular flat stones tightly packed together with natural cracks and fissures running through the surface. The stones exhibit a rich interplay of earthy colors, including rust-red, ochre, warm browns, and muted cool grays blending smoothly to create a varied, realistic palette. The surface finish is matte with visible subtle erosion and wear marks that provide depth and roughness without excessive shininess. Fine striations, natural layering, and slight chips are visible on the edges of each stone plate, enhancing the tactile appearance. The fissures between the stones create contrast and depth, emphasizing the distinct pieces, while the gentle color gradients across each stone evoke a natural sedimentary rock formation or eroded cliff base. This texture is fully seamless and tileable, crafted for PBR workflows, making it ideal for realism in 3D modeling, game development, architectural visualization, and environment design. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it works perfectly for mountain cliffs, rocky terrain floors, ravine walls, dungeon floors with natural stone paving, and outdoor fantasy or historical landscapes. Its nuanced detail and natural color variation ensure versatility for projects needing authentic, rugged stone surfaces with a warm yet weathered aesthetic.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.