Cracked Stone Ground PBR Texture with Earthy Beige and Gray Details

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Stone Ground with Earthy Beige and Gray Details seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-cracked-stone-ground-texture-with-natural-tones
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-quality seamless PBR texture showcases a natural stone ground made of large, irregularly shaped rock slabs with distinct cracked surfaces. The stones exhibit layered sedimentary details with fine surface fissures, chips, and subtle erosion marks that add realism and depth. The color palette is a blend of warm beige, tan, and cool grays, offering an earthy, weathered look. The shadows cast within the cracks give a strong sense of depth and separation between the stones, emphasizing their rough matte surfaces that appear slightly dusty but dry. The gaps between slabs reveal dark soil or compacted earth, enhancing the natural composition. This texture is tileable and optimized for PBR workflows, ensuring perfect seamless tiling and accurate material responses under various lighting conditions. It is perfect for realistic outdoor scenes, such as rocky paths, mountain foothills, rugged courtyards, or dungeon floors. 3D artists can use this texture for environment design in Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D to enrich terrains and object surfaces with authentic stone ground details. The natural random layout and earthy colors make it a versatile asset for both fantasy and realistic projects requiring visually rich cracked stone surfaces.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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