Soapstone Soft Matte free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Soapstone Soft Matte

Texture Info

IDsoapstone-soft-matte
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The soapstone soft matte texture is a meticulously crafted, seamless stone surface designed to authentically replicate the unique mineral composition and subtle visual complexity of natural soapstone. This stone is primarily composed of talc, with minor amounts of chlorite and magnesite, resulting in a slightly porous, soft substrate that naturally lends itself to a smooth, matte finish. The texture captures the stone’s characteristic muted gray and greenish hues through its detailed BaseColor/Albedo map, while the fine grain orientation and micro-porosity are skillfully represented in the Normal and Roughness maps. These channels work together to provide a tactile sense of depth and diffuse reflection, emulating soapstone’s gentle variations in tone and texture without any glossiness. The surface finish reflects a soft matte effect typically achieved by honed or lightly brushed treatments, enhancing the stone’s understated elegance and natural appeal. Subtle colorants and oxide layers, inherent to soapstone’s aging and weathering processes, add realistic shading and slight tonal shifts, which are faithfully conveyed through the Ambient Occlusion and Height/Displacement maps, emphasizing natural surface irregularities and nuanced stone breakup without harsh or artificial transitions.

This tileable soapstone soft matte texture is optimized for physically based rendering (PBR) workflows and includes a comprehensive suite of texture maps—BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement—ensuring maximum realism and flexibility across a variety of projects. Available in ultra-high resolution up to 8K, this texture maintains crisp detail and consistent quality even when applied to expansive surfaces, making it ideal for architectural visualization, environment art, and concept prototyping. The ai texture soapstone soft matte integrates seamlessly with leading 3D engines such as Blender, Unreal Engine, and Unity, enabling straightforward setup to achieve highly realistic stone surfaces in real-time 3D preview environments. The texture’s balanced combination of sharp detail and controlled noise mimics the nuanced imperfections found in natural soapstone’s soft, matte finish, providing a convincing and immersive look that enhances any rendering or interactive application.

For optimal results, adjusting the UV scale is recommended to match the desired granularity of the stone’s surface, allowing fine-tuning from close-up detail to broader, more subtle patterns. Additionally, modifying the roughness map can effectively control the degree of matte softness, adapting the surface reflectivity to different lighting conditions while preserving the material’s inherent softness and understated elegance. Incorporating the Ambient Occlusion and Height/Displacement maps further enriches depth perception and tactile variation, creating a convincing, immersive stone surface that excels in both high-quality renders and real-time 3D preview scenarios. This soapstone soft matte texture offers a premium, versatile solution for artists and designers seeking to elevate their projects with realistic, high-quality stone textures that faithfully represent the natural beauty and complexity of soapstone surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.