Patterned Limestone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Limestone Texture Seamless

Texture Info

IDpatterned-limestone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Patterned Limestone Texture Seamless high resolution up to 8k offers a richly detailed representation of natural limestone, characterized by its sedimentary mineral base primarily composed of calcite. This texture captures the intricate grain orientation and subtle layering formed by organic and inorganic particles compacted over time, with natural porosity and weathering effects visible in the fine surface details. The stone’s overall appearance reflects a gently polished finish with slight matte variations that emphasize the subtle patterning and tonal shifts typical of limestone, enhanced by natural pigments and oxide layers that add depth and color variation. These features translate into the texture’s BaseColor/Albedo channel, delivering an authentic palette of soft creams, beiges, and muted earth tones that showcase the stone’s natural beauty and complexity.

In terms of physically based rendering (PBR) channels, this seamless patterned limestone texture excels with its Normal map that accurately conveys the microstructure of the stone, including small fissures and grain relief. The Roughness channel balances smooth and rough areas to reflect the semi-polished surface, while the Metallic channel remains minimal, consistent with the non-metallic composition of limestone. Ambient Occlusion enhances the perception of depth in crevices and pattern recesses, and the Height/Displacement map allows for realistic surface variation, ideal for adding physical depth in 3D environments. The texture’s high resolution, up to 8k, ensures exceptional clarity and cohesion even on large UV islands, making it ideal for modern workflows in Blender, Unity, and Unreal Engine with minimal setup required.

This tileable patterned limestone texture is well suited for architectural visualization, game environments, product mockups, and interior staging, where realistic stone materials are essential for immersive scenes. To optimize results, it is recommended to maintain consistent texel density across assets and keep UV maps uniform to prevent pattern distortion. Additionally, fine-tuning the roughness parameter can enhance realism by adapting the stone’s subtle surface reflections to different lighting conditions or desired finishes, while carefully adjusting the height map can add convincing parallax effects that enrich visual depth without heavy geometry.

The AI-generated patterned limestone texture seamless high resolution up to 8k offers a tileable, seamless patterned limestone texture seamless high resolution up to 8k that enhances stone textures with a realistic 3D preview and precise PBR appearance for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.