Dirty Sandstone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Sandstone Texture Seamless

Texture Info

IDdirty-sandstone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The dirty sandstone texture seamless high resolution up to 8ktexture presents an authentically detailed surface inspired by natural sandstone rock formations. This stone material is primarily composed of quartz and feldspar mineral grains, intricately bound together by natural cements such as silica and calcium carbonate. Its composition features a subtly porous matrix with fine aggregates and occasional organic inclusions, which contribute to the texture’s characteristic dusty and earthy appearance. The surface finish reflects an unpolished, rough state with minor variations in grain orientation and micro-erosion patterns that impart a realistic tactile quality. Warm pigments and oxide layers produce a natural palette of beige, ochre, and muted brown tones, all captured with exceptional clarity and tonal accuracy in the BaseColor (Albedo) channel, emphasizing the stone’s weathered coloration and accumulated dirt deposits over time.

From a physically based rendering (PBR) standpoint, this tileable dirty sandstone texture seamless high resolution up to 8k excels in delivering highly detailed Normal maps that accurately define the subtle bumps, grain relief, and micro-surface irregularities, enhancing the perception of depth and complexity. The Roughness channel is carefully calibrated to represent the matte, weathered finish typical of sandstone, avoiding any unnatural glossiness while maintaining a lifelike surface reflectance. Metallic values remain near zero, consistent with the non-metallic nature of sandstone, and Ambient Occlusion maps enhance shadowing within pores and crevices, reinforcing realism. Additionally, Height and Displacement maps enable precise surface deformation, facilitating realistic parallax effects and refined level dressing in 3D environments.

Optimized for demanding workflows, this seamless dirty sandstone texture high resolution up to 8ktexture is fully compatible and ready to integrate seamlessly into popular 3D engines such as Blender, Unreal Engine, and Unity. Its ultra-high resolution ensures crisp and detailed results even on large-scale surfaces, making it ideal for environment design, architectural visualization, and detailed material studies. For best results, it is recommended to carefully adjust the UV scale to maintain pattern consistency across expansive surfaces and to fine-tune the roughness channel in accordance with your scene’s lighting to ensure the material remains visually grounded and coherent within your render or game engine. This AI-generated stone texture delivers a realistic 3D preview experience, perfect for professional-grade stone textures and natural material compositions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.