This high-resolution PBR texture showcases a realistic stone wall composed of rectangular stone slabs arranged horizontally in a staggered pattern. The surface displays natural variations in grey shades with occasional hints of brown and subtle weathering effects. The stone slabs exhibit a rough, uneven texture with visible cracks, scratches, and minor damage, adding to the authenticity of the material. This texture is well-suited for use in 3D architectural visualizations, game environments, and detailed exterior scenes requiring realistic stone surfaces. The cracks and slight discoloration provide a natural aged appearance, making it perfect for projects that need a worn, weathered stone look. This texture does not tile and is intended for use where edge matching is controlled.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.