Granite Rock Texture Featuring Warm Orange and gray Veins

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Granite Rock Featuring Warm Orange and gray Veins seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-granite-rock-texture-with-warm-tones
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This highly detailed seamless PBR texture captures the look of granite rock with a distinctive blend of warm orange, creamy beige, and soft grey tones. The stone surface exhibits complex vein patterns intersecting naturally across the texture, combined with small cracks and dark speckles that add depth and realism. The rock surface appears slightly rough and matte with subtle variations in color intensity, mimicking mineral layers and weathered stone deposits. This texture is perfectly tileable, allowing for versatile use without visible seams, making it a strong choice for realistic rock faces, mountain cliffs, architectural stone features, and rugged outdoor terrains. Its natural color palette lends warmth and organic character, suitable for projects requiring high fidelity material such as 3D modeling, game development, and environment design in software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Whether for close-up renders or large-scale scenes, this granite texture will add authenticity to caves, rocky outcrops, or sophisticated architectural visualizations, combining complexity and natural elegance in a seamless PBR-ready format.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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