cracked plaster stone wall PBR texture in weathered gray tones

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Stone Wall In Weathered Gray Tones seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-cracked-plaster-stone-wall-texture
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture presents a detailed surface of cracked and weathered plaster stone, showing irregular large stone fragments with distinct fissures and layered erosion. The texture showcases rugged edges and natural cracks that run across the stone tiles, giving a believable aged look to the surface. Dirt and grime subtlely accumulate in the indentations and crevices, adding realistic depth and weathering effects. The predominantly cool grey and off-white color palette, with hints of brownish stains and dark dust, enhances the worn plaster appearance seen on old stone walls or deteriorated cliff faces. Surface roughness varies across the texture, with some areas appearing matte and others showing mild discoloration due to environmental exposure. This texture is fully tileable and PBR-ready, making it suitable for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software. Perfect for creating realistic stone walls, cliff faces, dungeon halls, or damaged architectural elements in medieval or modern settings. The natural randomness combined with the distinct cracked pattern allows versatile application within game development, architectural visualization, and VFX projects requiring authentic aged stone and plaster surfaces.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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