This seamless PBR texture presents a detailed surface of cracked and weathered plaster stone, showing irregular large stone fragments with distinct fissures and layered erosion. The texture showcases rugged edges and natural cracks that run across the stone tiles, giving a believable aged look to the surface. Dirt and grime subtlely accumulate in the indentations and crevices, adding realistic depth and weathering effects. The predominantly cool grey and off-white color palette, with hints of brownish stains and dark dust, enhances the worn plaster appearance seen on old stone walls or deteriorated cliff faces. Surface roughness varies across the texture, with some areas appearing matte and others showing mild discoloration due to environmental exposure. This texture is fully tileable and PBR-ready, making it suitable for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software. Perfect for creating realistic stone walls, cliff faces, dungeon halls, or damaged architectural elements in medieval or modern settings. The natural randomness combined with the distinct cracked pattern allows versatile application within game development, architectural visualization, and VFX projects requiring authentic aged stone and plaster surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.