High-Quality Seamless Marble PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — High-Quality Seamless Marble PBR Texture

IDhigh-quality-seamless-marble-pbr-texture
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless marble PBR texture is crafted to replicate the natural elegance and complexity of real marble a metamorphic rock primarily composed of recrystallized calcium carbonate. The base substrate features fine interlocking calcite crystals that form a dense low-porosity stone enhanced by natural binders and mineral veins creating distinctive polished surfaces with subtle variations in white and black tones. Its surface finish is meticulously represented as a polished marble capturing the smoothness and soft gloss that defines premium marble floors and walls. Color variations stem from pigment-rich mineral inclusions and oxide layers producing authentic veining patterns and depth. This texture’s design integrates these physical characteristics into PBR channels for photorealistic rendering: the BaseColor (Albedo) channel displays the nuanced white and black marble patterns; the Normal map conveys the fine grain orientation and micro-relief of the stone surface; Roughness is adjusted to reflect a glossy polished finish with low roughness values; Metallic remains non-reflective consistent with natural marble; Ambient Occlusion enhances shadowed crevices within the veins adding depth; and Height/Displacement maps simulate the subtle undulations and fissures of natural marble surfaces.

Rendered at an impressive up to 8K resolution this marble texture is optimized for seamless tiling without visible borders ideal for architectural visualization and game design projects requiring realistic high-resolution materials. Its versatility makes it perfectly suited for digital art archviz and texturing workflows within Blender Unreal Engine and Unity providing artists and designers with a reliable resource to elevate their graphics and visual storytelling. The texture’s rich detail supports close-up views on floors walls countertops and decorative surfaces offering a natural polished finish that captures light realistically to enhance any 3D environment.

When applying this seamless marble texture adjust the UV scale carefully to maintain the natural proportion of the veining patterns preventing repetition artifacts and preserving realism across large surfaces. For optimal results fine-tune the roughness channel to match your lighting setup—lower roughness values yield a more reflective glossy marble appearance while slightly increasing roughness can simulate honed or matte finishes. This practical tweak allows you to customize the finish according to project needs whether for sleek modern interiors or classical architectural elements.

With its authentic material composition detailed patterning and polished finish this seamless marble PBR texture offers a sophisticated solution for realistic digital art and design. Its high resolution and compatibility with leading 3D software empower creative professionals to effortlessly integrate elegant marble surfaces into their workflows enhancing both game environments and architectural visualizations with natural beauty and refined detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.