Cracked Stone Ground PBR Texture with Large Angular Shards and Natural Earth Gaps

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Stone Ground with Large Angular Shards and Natural Earth Gaps seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-cracked-stone-ground-texture-with-large-shards
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture showcases a realistic cracked stone ground surface composed of large, angular stone shards arranged in an irregular, natural pattern. Each shard's surface displays pronounced fine cracks and weathering, capturing the rough texture of dry, fractured stone. The stones feature subtle variations in beige to light gray tones with soft shadows that reveal their worn, matte surfaces. Deep fissures divide the stone slabs, revealing underlying dark soil and scattered tiny pebbles that add detail and depth to the breaks. The edges of the stones are slightly rounded with minor chips, enhancing the authentic, eroded feel of exposed rocky terrain. The texture’s natural, random stone patterning and earth-filled cracks make it ideal for realistic outdoor scenes such as arid ground, dried riverbeds, or rocky hiking paths. It is tileable and PBR-ready, ensuring accurate material response in focus and lighting for 3D modeling, game development, architectural visualization, and environment design. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture fits particularly well for rugged terrains, canyon floors, desert plateaus, or fantasy environments needing detailed cracked stone ground.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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