Patterned Sandstone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Sandstone Texture Seamless

Texture Info

IDpatterned-sandstone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The patterned sandstone texture seamless high resolution up to 8k is a meticulously crafted AI-generated material that authentically captures the natural composition and intricate details of sandstone stone textures. Its base substrate consists primarily of fine-grained sedimentary minerals, with quartz and feldspar aggregates dispersed throughout, producing a distinctive grain orientation and porous structure typical of sandstone. The surface finish emulates a lightly weathered matte appearance, revealing gentle variations in color created by natural oxide layers and iron pigment deposits. These subtle warm earthy tones and soft patterning reflect the stone’s mineral-rich composition and natural weathering processes, resulting in a realistic and visually engaging texture. The binders and cementing agents characteristic of sandstone are represented through carefully controlled noise and micro-roughness, lending the material an aged yet durable look suitable for a variety of 3D applications.

This seamless patterned sandstone texture seamless high resolution up to 8k excels in physically based rendering (PBR) workflows, delivering remarkable realism across all essential maps. The BaseColor (Albedo) channel showcases a nuanced palette of muted tans, soft beiges, and faint rust hues, mirroring the complex mineral composition and natural staining of sandstone. The Normal map captures fine surface irregularities and grain orientation to enhance lighting interaction and depth perception. Roughness varies subtly, differentiating between smooth, compacted areas and the rougher weathered patches, while the Metallic channel remains low as expected from a natural stone material. Ambient Occlusion highlights crevices and grain boundaries, deepening the sense of texture, and the Height/Displacement map provides realistic surface relief, ideal for parallax and tessellation techniques that add dimensionality to 3D environments.

Optimized for seamless tiling, this tileable patterned sandstone texture seamless high resolution up to 8k is designed to integrate effortlessly into workflows using Blender, Unreal Engine, and Unity. Its impressive resolution of up to 8192 x 8192 pixels guarantees crisp, detailed visuals even on large surfaces or close camera views, preserving the authentic look and tactile quality of sandstone. For best results, it is recommended to adjust the UV scale to match the intended stone block size within your scene and fine-tune roughness values according to your lighting setup. This approach ensures a grounded and immersive appearance that enhances realism, making this AI texture a versatile asset for architectural visualization, game environments, product mockups, and interior staging. With detailed 3D preview capabilities, this patterned sandstone texture seamless high resolution up to 8k provides precise material composition analysis and superior performance across multiple rendering platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.