The aged limestone texture seamless high resolution up to 8ktexture captures the natural complexity and weathered charm of limestone, a sedimentary rock primarily composed of calcium carbonate. This material typically features a porous, fine-grained structure with subtle mineral inclusions and occasional fossil fragments, bound together by natural cementation processes. Over time, exposure to environmental elements causes surface weathering, resulting in a softly eroded finish with gentle pitting and slight color variation ranging from creamy whites to warm beiges and muted grays. The stone’s surface is matte with a low sheen, reflecting its slightly rough, unpolished character and occasional micro-cracks formed through natural aging. These characteristics are authentically represented in the texture’s composition, offering a convincing simulation of limestone’s mineral matrix and surface aging effects.
In the PBR workflow, this tileable aged limestone texture seamless high resolution up to 8k excels by delivering detailed material properties across all relevant channels. The BaseColor or Albedo map presents the warm, natural pigments inherent to limestone, including subtle mottling and tonal shifts. The Normal map encodes the intricate grain orientation and micro-topography, emphasizing surface roughness and weathering patterns without harsh edges. Roughness maps highlight the stone’s matte finish and varied porosity, controlling light diffusion to avoid unnatural glossiness. The Metallic channel remains minimal or flat, consistent with limestone’s non-metallic nature. Ambient Occlusion enhances crevices and surface depressions for added depth, while Height or Displacement maps capture the fine relief details of surface erosion and grain texture, perfect for realistic parallax effects. This comprehensive channel set ensures the texture performs seamlessly in physically based rendering environments.
Designed to accelerate stone workflows, the tileable aged limestone texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, enabling artists and developers to cover large surfaces without visible repetition or artifacts. The 8K resolution ensures exceptional clarity and fidelity, making it ideal for close-up shots, architectural visualization, environment art, and concept prototyping where detail is paramount. For best results, it is recommended to maintain consistent texel density across all assets and carefully adjust UV scaling to prevent pattern stretching. Additionally, fine-tuning the roughness values can help simulate varying degrees of weathering or polish, enhancing realism in different lighting conditions and material contexts.
This AI-generated seamless aged limestone texture offers a high-resolution, up to 8K quality stone texture with a realistic PBR appearance, allowing for detailed 3D preview and versatile material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
