Aged Limestone Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Limestone Texture Seamless

IDaged-limestone-texture-seamless
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The aged limestone texture seamless high resolution up to 8ktexture authentically captures the intricate composition and natural aging of limestone a sedimentary rock primarily formed from calcium carbonate deposits. This stone features a fine-grained porous substrate interspersed with subtle mineral inclusions and occasional fossil fragments all bonded together through natural cementation processes. Over extended periods environmental exposure gently weathers the surface producing a softly eroded finish characterized by delicate pitting micro-cracks and slight tonal variations ranging from creamy whites and warm beiges to muted grays. The surface exhibits a matte low-sheen appearance reflecting its naturally rough unpolished texture and the gradual aging effects that enhance its visual complexity and realism.

Designed as a tileable aged limestone texture seamless high resolution up to 8k this AI texture delivers an exceptional level of detail across all essential PBR channels. The BaseColor (Albedo) map reveals the stone’s natural warm pigments and subtle mottling while the Normal map encodes the fine grain orientation and micro-topographical variations that emphasize weathering patterns without harsh edges. Roughness maps accurately portray the stone’s matte finish and varying porosity preventing unnatural glossiness by controlling light diffusion realistically. Consistent with the non-metallic nature of limestone the Metallic channel remains minimal while Ambient Occlusion enhances depth by accentuating crevices and surface depressions. Height or Displacement maps capture the delicate relief of erosion and grain texture enabling realistic parallax effects for enhanced 3D preview and material authenticity.

Optimized for workflows in Blender Unreal Engine and Unity this tileable aged limestone texture seamless high resolution up to 8ktexture is ideal for covering extensive surfaces without visible repetition or artifacts. Its high-resolution 8K quality ensures outstanding clarity suitable for close-up architectural visualization environment art and detailed concept prototyping where surface fidelity is critical. For optimal results maintaining consistent UV scaling and texel density across assets is recommended to avoid pattern distortion. Additionally fine-tuning roughness values can simulate different degrees of surface weathering or polish allowing users to adapt the texture’s appearance seamlessly to various lighting conditions and design requirements.

The seamless aged limestone texture offers a highly detailed seamless high resolution up to 8k that enhances PBR stone textures with realistic wear and depth while AI-generated algorithms ensure precise aged limestone texture seamless high resolution up to 8k for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.