This seamless, tileable PBR texture displays a detailed basalt rock wall formed by large, rugged blocky stones that interlock in a tightly packed vertical pattern. The surface is characterized by natural cracks, chips, and subtle erosion marks, providing a weathered and authentic volcanic rock appearance. The stones have a rough, matte finish with fine surface noise and intricate surface imperfections including fractures and abrasion spots. The primary color palette is a cool, dark grey with occasional lighter highlights emphasizing the depth of cracks and edges, conveying a cold, volcanic feel. This texture is optimized for PBR workflows, ensuring realistic rendering of light interaction on the uneven stone surfaces in various 3D engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It is perfect for creating stylized yet realistic cliff faces, volcanic rock formations, dungeon walls, ancient stone structures, and fantasy environment terrains where a strong, harsh rocky aesthetic is required. Its seamless design allows effortless tiling for large-scale surface coverage without visible repetition, enhancing immersion in architectural visualizations, game development, VFX scenes, and environment design projects aiming for robust basaltic rock atmospheres.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.