Discover the Detailed Basalt Texture Seamless high resolution up to 8k, an expertly crafted AI texture designed to replicate the natural composition and intricate surface characteristics of basalt stone. This tileable texture captures the essence of basalt’s volcanic origins, showcasing a fine-grained, dense mineral substrate rich in iron and magnesium silicates. The texture reveals subtle variations in grain orientation and porosity, highlighting weathered microfractures and naturally occurring oxide layers that lend depth and realism. Its surface finish is matte with slight roughness, mimicking the unpolished, rugged feel of authentic basalt rock. These material nuances translate directly into physically based rendering (PBR) channels: the BaseColor/Albedo conveys the dark gray-to-black hues accented by occasional rusty reddish-brown oxide spots, Normal maps emphasize the micro-relief and fissures, Roughness channels reflect the stone’s uneven matte texture, while Metallic remains minimal to none, ensuring the natural, non-metallic appearance. Ambient Occlusion enhances subtle crevices, and Height/Displacement maps add realistic depth for dynamic lighting and shading effects.
This seamless detailed basalt texture is available at an ultra-high resolution of up to 8k, providing exceptional clarity and micro-detail that scales flawlessly across large surfaces without visible repetition or seams. Perfectly suited for architectural visualization, game environments, product mockups, and interior staging, it integrates seamlessly into 3D workflows with Blender, Unreal Engine, and Unity. The texture’s careful curation within the stone category guarantees structural consistency, making it production-ready for both personal and commercial projects. To maximize realism, consider combining this tileable detailed basalt texture with a subtle ambient occlusion pass and a light normal map overlay, which enhances surface breakup without introducing harsh edges or oversharpening.
For optimal results, adjust your UV scale to maintain natural grain proportions relative to your model’s size, avoiding stretched or compressed patterns. Additionally, fine-tuning the roughness parameter can help simulate different basalt finishes—from freshly fractured, slightly glossier surfaces to fully weathered, matte appearances. The height or parallax channels can be used to add tangible depth to flat geometry, creating convincing tactile detail that responds dynamically to lighting in real-time 3D previews. This attention to material authenticity and technical precision ensures the detailed basalt texture seamless high resolution up to 8k enriches your projects with lifelike stone aesthetics and reliable repeatability across diverse digital environments.
This AI-generated, tileable detailed basalt texture seamless high resolution up to 8k offers a realistic stone texture ideal for PBR applications, ensuring consistent detail and seamless integration across surfaces.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
