Weathered Basalt Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Basalt Texture Seamless

Texture Info

IDweathered-basalt-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Basalt Texture Seamless high resolution up to 8k is an expertly crafted AI-generated stone texture that captures the natural complexity and rugged beauty of aged basalt rock. Basalt, a volcanic igneous rock primarily composed of fine-grained minerals such as pyroxene and plagioclase feldspar, forms a dense, durable base substrate perfect for realistic 3D applications. This texture reflects the characteristic weathering effects from prolonged exposure to environmental elements, showcasing subtle porosity, mineral grain orientation, and surface erosion that contribute to its authentic worn appearance. The surface finish simulates a slightly rough, matte basalt stone with gentle variations in tone and micro-roughness, enhanced by natural oxide layers and embedded mineral pigments that add depth and color complexity. The seamless pattern tiles flawlessly, enabling expansive coverage while maintaining consistent detail and natural variation across large surfaces.

In physically based rendering (PBR) workflows, this tileable weathered basalt texture offers a comprehensive set of texture maps designed for optimal realism and ease of use. The BaseColor (Albedo) map accurately depicts the muted charcoal and dark gray hues of basalt interspersed with faint rust-colored mineral deposits. The Normal map provides finely detailed surface relief that enhances the perception of naturally weathered cracks and grain structure without overwhelming sharpness. Roughness is carefully calibrated to reflect basalt’s matte finish with moderate surface irregularities, while the Metallic channel is minimal or null, reflecting basalt’s non-metallic nature. Ambient Occlusion maps emphasize subtle shadowing within crevices and fissures, adding realistic depth, and the Height/Displacement map supports advanced parallax or tessellation effects to accentuate surface breakup. This texture’s high resolution up to 8k ensures crisp detail even on close inspection, making it ideal for projects requiring exceptional fidelity.

Designed for seamless integration, the Weathered Basalt Texture Seamless high resolution up to 8k works effortlessly in major 3D software such as Blender, Unity, and Unreal Engine, reducing setup time and accelerating stone material workflows. It is perfectly suited for environment art, architectural visualization, concept prototyping, and quick look development where natural stone surfaces are essential. For best results, it is recommended to combine this AI texture with a subtle Ambient Occlusion layer and a light Normal pass to enhance the surface breakup without introducing excessive sharpness. Adjusting the UV scale to moderate levels helps maintain a balanced appearance, preventing repetition while highlighting the intricate weathered details. Overall, this texture provides a robust, versatile solution for artists and developers seeking a high-quality, realistic weathered basalt stone texture for their 3D scenes.

The tileable weathered basalt texture seamless high resolution up to 8k offers a highly detailed stone texture with PBR accuracy, featuring an AI texture weathered basalt texture seamless high resolution up to 8k composition that enhances 3D preview realism for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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