Weathered Stone Wall Texture with Light Beige Rough Blocks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Stone Wall with Light Beige Rough Blocks seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-stone-wall-texture-for-3d-27
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture depicts a weathered stone wall made from roughly hewn, uneven beige to light tan blocks. Each stone block has a natural irregular shape and rough surface, showcasing subtle cracks, chips, and slight erosion details that contribute to an authentic aged look. The stones are tightly arranged with thin, dark mortar gaps that highlight the separation between them. The surface texture varies across the blocks with areas of slight discoloration, faint dirt stains, and delicate veining patterns embedded within the stone. The light color palette leans towards muted warm creams and sandy hues, suitable for sunlit, outdoor medieval or rustic architectural scenes. The overall finish is matte with visible surface roughness but no wet spots, giving a dry, natural stone feel. This tileable texture is PBR-ready, designed for photorealistic 3D asset creation, compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It fits perfectly into environments needing detailed stone walls such as castle exteriors, dungeon corridors, historical ruins, or fantasy village buildings. With its realistic detail and natural pattern flow, this texture helps artists achieve authentic stone wall surfaces in 3D models and game environments.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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