Worn Slate Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Worn Slate Texture Seamless

IDworn-slate-texture-seamless
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The worn slate texture seamless high resolution up to 8k represents a meticulously crafted digital surface that authentically captures the complex mineralogical composition and weathered character of natural slate stone. This texture simulates a fine-grained layered metamorphic base primarily composed of compacted clay and volcanic ash transformed through intense geological pressure over time. Its structure reveals subtle grain orientation natural fissures and fine micro-fractures that convey slight porosity and a tactile rough surface. The natural weathering process is evident through soft erosion patterns and muted color variations ranging from deep charcoal to bluish-gray enhanced by mineral pigment deposits that add depth and realism. The surface finish is distinctly matte with a worn patina typical of aged slate showing no metallic shine or gloss emphasizing its authentic stone appearance and making it ideal for realistic stone textures in 3D environments.

In Physically Based Rendering workflows this tileable worn slate texture seamless high resolution up to 8k delivers comprehensive channel data that ensures photorealistic results across digital projects. The BaseColor/Albedo map faithfully reproduces the nuanced hues and subtle shifts caused by mineral impurities and weathering effects. Its Normal map captures the intricate micro-relief of grain orientation fissures and surface irregularities enabling realistic light interaction and dynamic shadowing. The Roughness channel is precisely calibrated to reflect the stone’s uneven matte finish avoiding any unnatural glossiness while the Metallic channel remains zero consistent with the non-metallic nature of slate. Ambient Occlusion enhances depth perception in crevices and cracks and the Height/Displacement maps provide accurate surface relief perfect for advanced parallax or tessellation techniques. Together these channels maintain seamless tileability and clarity even at resolutions up to 8k ideal for close-up 3D preview and real-time applications.

Designed for seamless integration with modern 3D software like Blender Unity and Unreal Engine this worn slate texture seamless high resolution up to 8k is engineered to produce consistent high-fidelity results suitable for cinematic rendering level design and material studies. Its high resolution and fine micro-detail allow artists and developers to create convincing stone surfaces capable of withstanding close scrutiny and complex lighting scenarios. For best results it is recommended to adjust the roughness channel intensity to harmonize with your scene’s lighting setup enhancing the natural worn feel of the slate. Additionally careful UV scaling is essential to preserve the texture’s natural grain and weathering patterns without distortion ensuring a realistic and immersive digital stone surface.

The ai texture features a worn slate texture seamless high resolution up to 8k providing a highly detailed and realistic PBR appearance ideal for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.