Seamless 3d texture pbr 8k smooth marble surface with high gloss finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k smooth marble surface with high gloss finish

Texture Info

IDseamless-3d-texture-pbr-8k-smooth-marble-surface-with-high-gloss-finish
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an exquisite smooth marble surface rendered at an ultra-high 8K resolution, designed specifically for physically based rendering (PBR) workflows. The base substrate mimics natural marble stone, composed primarily of finely crystallized calcite minerals that create a dense, low-porosity structure. This stone base is interspersed with subtle natural veining and fine grain patterns that are characteristic of authentic marble, enhanced by a polished, high gloss finish that imparts a luxurious ceramic-like sheen. The binders and mineral aggregates responsible for marble’s solidity and unique patterning are accurately represented through detailed Normal and Height maps, capturing the delicate undulations and depth variations without compromising seamless tileability. The texture’s coloration is achieved through BaseColor maps that reflect the natural off-whites, creams, and faint gray veining typical of classic marble, with no artificial dyes, emphasizing organic authenticity.

Within the PBR channel setup, the Roughness map controls the surface’s reflective quality, maintaining a consistently smooth and glossy appearance that simulates the light interaction on polished stone. The Metallic channel remains neutral, as marble is a non-metallic material, while the Ambient Occlusion map enhances shading in crevices and veins, adding realism by simulating subtle shadowing effects. The Height/Displacement map provides fine relief for realistic surface depth, ideal for adding parallax or displacement effects in rendering engines. This texture is fully optimized and Unreal Engine, Blender, and Unity ready, ensuring straightforward integration into any architectural visualization, interior design project, or high-end 3D scene requiring authentic marble surfaces with uninterrupted seamless tiling.

For best results, it is recommended to carefully adjust the UV scale to maintain natural grain proportions and avoid overly repetitive patterns in large surfaces. Additionally, fine-tuning the roughness parameter can help balance between a wet, reflective sheen and a softer matte finish depending on the lighting conditions or specific material requirements. This elegant smooth marble seamless 3D PBR texture in 8K resolution offers a versatile, high-fidelity solution that enhances the polished, high-gloss aesthetic of luxurious stone surfaces, making it ideal for realistic renders demanding premium quality and detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.