Seamless 3d texture pbr 8k worn leather surface with scuffed details free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k worn leather surface with scuffed details

Texture Info

IDseamless-3d-texture-pbr-8k-worn-leather-surface-with-scuffed-details
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This high-quality seamless 3D texture in 8K resolution presents an authentically worn leather surface, meticulously crafted to capture the nuanced characteristics of naturally aged and scuffed leather. The base substrate simulates organic leather fibers with a tightly grained, pebbled structure enhanced by subtle wrinkles and fine cracks that reveal the intricate weathering process over time. The surface finish reflects a gently worn patina, combining areas of polished smoothness with rougher scuffed patches, while subtle dust and dirt deposits add realism by emphasizing the material’s tactile and visual complexity. Pigments and natural dyes are represented through carefully balanced BaseColor and Albedo channels, conveying the depth and richness of vintage leather hues ranging from muted browns to faded tones, perfectly suited for upholstery, accessories, and vintage objects in detailed 3D environments.

The PBR setup expertly simulates the physical properties of this cracked leather material across multiple channels. The Normal map introduces fine surface irregularities and grain orientation, enhancing the perception of depth and tactile detail on close inspection. Roughness values vary between smooth, worn areas and scuffed regions, creating a realistic interplay of light reflections without metallic shine, as indicated by the low Metallic channel values. Ambient Occlusion subtly darkens crevices such as wrinkles and cracks, while the Height/Displacement map defines the raised grain and recessed fissures, adding dimensionality to large-scale models. This texture is fully optimized for use in Blender, Unreal Engine, and Unity, enabling seamless application across extensive UV layouts without any visible tiling or breaks, which is critical for maintaining immersion in high-detail renders.

For practical use, it is recommended to carefully adjust the UV scale and roughness parameters in your 3D software to best match your project’s lighting conditions and desired wear level. Slightly increasing roughness in scuffed areas can enhance the realism by diffusing reflections, while fine-tuning height or parallax effects will accentuate the cracked and pebbled grain texture on closer camera angles. This versatile worn leather seamless PBR 3D texture in 8K resolution is an excellent asset for achieving authentic, high-fidelity leather surfaces in a variety of digital art, product visualization, and game development projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.