This seamless 3D texture presents an oxidized copper surface rendered in stunning 8K resolution, capturing the intricate details of aged metal with unparalleled realism. The base material simulates a copper substrate that has undergone extensive weathering, resulting in a complex interplay of greenish patina, rust stains, and oxidation spots. These naturally occurring discolorations and corrosion effects are faithfully recreated through advanced PBR workflows, emphasizing the tactile roughness and subtle variations in the metal’s surface finish. The texture reflects an authentic weathered look typical of historic architectural elements and aged artifacts, where prolonged exposure to environmental factors has altered the metal’s appearance and chemical composition. The surface finish is distinctly oxidized, featuring a balance of metallic sheen and matte corrosion that highlights the layered oxide films and mineral deposits formed over time.
In terms of material composition, the texture mimics the layered structure of oxidized copper, where the base metal’s reddish-orange hues are overlaid with green copper carbonate patina and sporadic rust-colored iron oxide deposits. The porosity and micro-roughness are evident in the Normal and Height maps, providing fine-grain surface irregularities and subtle depth variations that enhance realism in close-up renders. The BaseColor/Albedo channel displays the carefully blended pigments of copper oxides and corrosion byproducts, while the Metallic channel retains the metal’s conductive properties in unoxidized areas. Roughness maps highlight the contrast between polished copper remnants and the coarse, weathered patches of patina. Ambient Occlusion adds shadow depth to crevices formed by corrosion, ensuring the texture integrates naturally into 3D scenes with complex lighting. This 8K texture is fully optimized and Unreal, Blender-ready, and compatible with Unity, making it ideal for high-fidelity environmental effects and detailed architectural visualization.
For practical use, it is recommended to adjust the UV scale to maintain the fine details of rust stains and oxidation spots, as enlarging the texture too much may reduce the visual impact of subtle corrosion patterns. Additionally, fine-tuning the roughness parameter can help balance the reflective qualities depending on lighting conditions, allowing for either a more pronounced metallic gleam or a muted, matte aged effect. This seamless PBR texture tile enables continuous texturing without visible seams or pattern breaks, ensuring smooth and realistic coverage on large surfaces. Its high resolution and physically accurate material channels make it an excellent choice for artists and developers seeking to reproduce authentic weathered copper surfaces in their 3D projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
