Seamless 3d texture pbr 8k sandstone surface with natural grain and color free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k sandstone surface with natural grain and color

Texture Info

IDseamless-3d-texture-pbr-8k-sandstone-surface-with-natural-grain-and-color
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an 8K resolution sandstone surface, meticulously crafted to capture the natural grainy and chalky characteristics that define sedimentary rock. The base substrate is composed of fine mineral grains bound together by natural cementing agents, producing a porous yet durable stone surface. Variations in color arise from subtle oxide layers and embedded pigment minerals, delivering authentic hues ranging from warm tans to soft ochres. Weathering effects such as light dust accumulation, chalky deposits, and gentle erosion patterns are reflected in the texture’s surface finish, which mimics a slightly rough, unpolished stone with natural micro-roughness and grain orientation visible across the tile.

In the PBR workflow, this sandstone texture is optimized to include detailed BaseColor (Albedo) maps that reveal the nuanced color variations and mineral deposits. The Normal map accurately portrays the grain direction and fine granule relief, enhancing the perception of depth and roughness without overemphasizing the surface bumpiness. The Roughness channel reflects the stone’s semi-matte finish with subtle shifts where chalky surfaces and dust accumulation soften reflections. The Metallic channel remains near zero, consistent with the non-metallic nature of sandstone. Ambient Occlusion is finely tuned to enhance crevices and weathered indentations, while the Height/Displacement map enables realistic depth effects for use in rendering engines. This texture is fully compatible and ready for Unreal Engine, Blender, and Unity, facilitating seamless integration into architectural visualizations, geological modeling, and landscape design projects.

For optimal results, it is recommended to carefully adjust the UV scale when applying this texture to large surfaces to maintain the fidelity of the fine grain details and avoid visible repetition. Additionally, tuning the roughness values can help simulate varying moisture or weathering states, enhancing realism in different lighting conditions. The 8K resolution ensures that even close-up renders retain crisp and natural stone characteristics without pixelation, making this sandstone seamless PBR 3D texture ideal for producing authentic, high-quality 3D stone surface renderings across multiple platforms and workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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