Seamless 3D Texture PBR 8K Chipped Flaked Rust Flaky Weathered Metal Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Chipped Flaked Rust Flaky Weathered Metal Surface

Texture Info

IDseamless-3d-texture-pbr-8k-chipped-flaked-rust-flaky-weathered-metal-surface
CategoryTactile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an 8K resolution photorealistic PBR material of a chipped, flaked rust flaky metal surface, expertly crafted to replicate the complex characteristics of aged and weathered industrial metal. The base substrate is a robust metallic alloy featuring a brushed finish that reveals subtle directional grain patterns, while the surface has undergone extensive oxidation, resulting in a richly varied patina. Layers of rust and flaky paint chips expose the underlying metal, with a rough, grainy texture imparting tactile depth and authenticity. The oxidized oxide layers and embedded dirt mimic natural corrosion processes, creating a highly detailed surface that balances metallic reflectivity with matte, scuffed, and scratched areas, enhancing the sense of wear and tear typical of post-apocalyptic or heavy machinery environments.

In terms of PBR channel composition, the BaseColor (Albedo) captures the nuanced color palette of rusty reds, dark browns, and faded paint remnants, accurately representing the oxidized and chipped elements. The Normal map conveys fine surface irregularities such as flakes, pits, and scratches, lending dimensionality and realism. Roughness values vary naturally across the texture, highlighting the contrast between polished brushed metal patches and rough, flaky rust deposits. The Metallic channel differentiates exposed bare metal areas with high metalness from non-metallic rust and paint layers. Ambient Occlusion enhances shadowed crevices beneath flakes and chips, while the Height (Displacement) map provides subtle relief that boosts realism when used with parallax or tessellation techniques in engines like Unreal, Blender, or Unity.

Designed to tile seamlessly without visible seams or repetition, this texture ensures continuous surface coverage with natural micro-variations, ideal for large-scale industrial or post-apocalyptic scenes. Its ultra-high 8K resolution preserves intricate details even on close-up views, making it perfect for photorealistic renders and real-time applications. When applying this material, adjusting the UV scale to moderate levels is recommended to maintain the balance between detail and performance, while fine-tuning roughness can help simulate varying degrees of weathering and polish. This texture is fully compatible and ready for integration into Blender, Unreal Engine, and Unity, offering artists and developers a versatile, authentic weathered metal finish for machinery, structural elements, or any design requiring a rugged, aged aesthetic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.