This seamless 3D PBR texture presents a meticulously crafted dimpled indented pebbled leather surface, rendered in ultra-high 8K resolution to capture every intricate detail with remarkable clarity. The base material emulates a natural organic leather substrate, characterized by tightly interwoven collagen fibers that create a supple yet durable surface. Fine embossing techniques simulate raised and recessed areas, producing the signature bumpy, pebbled texture. Pigments and natural dyes are imitated through subtle color variations in the BaseColor/Albedo channel, showcasing a rich, matte finish that enhances the leathery, soft appearance. The surface finish combines a flat, non-glossy matte layer with velvet plush highlights, emphasizing the tactile quality and depth of the material’s micro-variations.
Structurally, this texture replicates the complex interplay of leather’s grain orientation and porosity by integrating detailed Normal and Height maps, which provide realistic depth and contour to the indented dimples and pleated fabric-like folds. The Roughness channel balances between smooth, velvety areas and more textured, raised spots, controlling light diffusion to reflect the soft yet rugged feel of genuine leather. The Metallic channel remains minimal, consistent with organic leather’s non-metallic nature, while Ambient Occlusion enhances shadowing in crevices, lending an authentic sense of volume and wear. This comprehensive PBR setup ensures compatibility and photorealistic rendering in engines like Unreal, Blender, and Unity, making it ideal for sophisticated product design, fashion accessories, and upholstery visualization.
When applying this texture in 3D projects, it is recommended to adjust the UV scale moderately to preserve the natural pebble size and avoid unnatural repetition. Fine-tuning the roughness map can also help achieve the desired balance between matte and plush finishes, especially for close-up renders where tactile realism is critical. The 8K resolution guarantees crisp details even at large scales, supporting high-end visualizations and immersive environments without visible seams or pixelation, thanks to its expertly crafted seamless tiling.
The 3D texture features a leathery supple surface with detailed pore patterns, designed to be unreal Blender ready for realistic PBR material rendering.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
