Seamless 3D Texture PBR 8K Glossy Shiny Metallic Brushed Steel Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture PBR 8K Glossy Shiny Metallic Brushed Steel Surface

Texture Info

IDseamless-3d-texture-pbr-8k-glossy-shiny-metallic-brushed-steel-surface
CategoryTactile
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture in 8K resolution presents a meticulously crafted metallic brushed steel surface, combining industrial realism with high visual fidelity. The base material is a cold-rolled steel substrate, characterized by a fine grain structure and subtle directional polishing that creates the signature brushed effect. This metal surface incorporates a blend of oxidized patina and light corrosion, simulating natural weathering and aging processes. The texture’s composition includes synthetic binders and plasticized elements that impart a slightly elastic, rubbery feel, enhancing depth and tactile variation. Fine scuffed and scratched imperfections, along with subtle paint chipping, contribute to the surface’s authenticity, reflecting real-world wear and tear. Colorants are achieved through thin oxide layers and metallic pigments, giving a nuanced interplay of silvery-gray tones and muted blues typical of stainless steel finishes.

In PBR channels, these material properties translate effectively: the BaseColor/Albedo map captures the subtle variations of brushed metal hues and oxidized layers, while the Normal and Height maps emphasize the micro-variations and directional grain of the brushed surface, including the fine scratches and scuffs. The Roughness channel balances glossy shiny highlights with matte, worn areas, replicating polished steel’s reflective qualities and texture roughness. The Metallic map is strongly defined, reflecting the pure metal composition, while the Ambient Occlusion channel enhances the perception of depth around scratches and paint chips, reinforcing the texture’s three-dimensional realism. This high-res texture is fully optimized and Unreal, Blender, and Unity ready, ensuring seamless integration into industrial design, product visualization, sci-fi assets, or machinery models that demand a premium metal finish.

Thanks to its seamless tiling and 8K resolution, this metallic brushed texture allows flawless repetition without visible seams, preserving natural micro-variations across large surfaces. For optimal results, it is recommended to adjust the UV scale to maintain the brushed grain orientation consistent with the model’s geometry. Additionally, fine-tuning the roughness parameter in your rendering engine can emphasize either the glossy, shiny reflections or the more matte, worn characteristics, depending on the desired aesthetic. This versatility makes the texture ideal for projects that require a highly realistic, industrial-grade metal surface with both polished and weathered details.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.