This seamless 3D texture showcases an embossed raised quilted padded fabric surface crafted from a complex blend of high-quality textile fibers and plush velvet materials. The base substrate mimics a woven fabric structure that integrates tightly knitted loops and pleated fabric details, bound together with subtle polymeric adhesives to maintain durability while preserving softness. The surface finish features a matte flat appearance that accentuates the fabric’s natural porosity and soft tactile qualities, with plush velvet highlights enhancing depth and richness. Colorants consist of fine textile dyes that produce a consistent, natural hue, while the interplay of shadows and highlights is finely captured through intricate embossing and raised quilting patterns, replicating realistic textile weathering and light diffusion.
Within the physically based rendering (PBR) workflow, the BaseColor/Albedo channel conveys the fabric’s subtle dyed tones and velvet softness, while the Normal map delivers precise surface detail of the quilted raised stitching and pleated folds. The Roughness map controls the matte finish’s low reflectivity and plush texture, enhancing the tactile feel without glossiness. The Metallic channel remains minimal to non-existent, reflecting the organic textile nature. Ambient Occlusion adds depth by emphasizing crevices between quilted pads and knitted loops, while the Height/Displacement map accurately renders the embossed raised effect, giving convincing volume and surface variation at close range. This 8K resolution texture is optimized for seamless tiling, ensuring continuous natural patterns without visible seams or repetition, making it ideal for high-fidelity close-up visualizations in Blender, Unreal Engine, and Unity.
For practical usage, it is recommended to adjust the UV scale carefully to maintain the fabric’s realistic quilted proportions, and fine-tune roughness values depending on lighting conditions to enhance the subtle shadows and highlights typical of soft velvet and padded textiles. This detailed seamless 3D PBR embossed quilted padded fabric texture in 8K resolution offers a rich, tactile visual experience, perfectly suited for upholstery, fashion design, and decorative 3D elements that demand both authenticity and high performance in modern rendering pipelines.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
