This seamless 3D PBR texture showcases an intricately braided twisted woven basket fiber surface rendered in stunning 8K resolution, capturing the organic complexity of natural fiber basketry with exceptional detail. The base material mimics tightly interlaced fibrous burlap and coarse rope strands, composed of natural cellulose fibers bound together through traditional weaving techniques. The surface finish presents a slightly rough, gritty tactile quality, reflecting the subtle porosity and weathering typical of hand-crafted baskets exposed to environmental elements. Pigmented with warm earthy tones and subtle variations in color intensity, the texture conveys authentic burlap and rope hues enhanced by fine fabric pleated elements and knotted rope details, creating a richly layered textile pattern that conveys depth and realism.
In terms of PBR channel mapping, the BaseColor/Albedo channel captures the natural color variations and fiber interweaving, while the Normal map emphasizes the pronounced braided and twisted fiber geometry, highlighting the rope’s twisted strands and knotted intersections. The Roughness channel varies across the surface to simulate the coarse, uneven fiber finish, with matte areas corresponding to burlap and slightly glossier regions simulating polished or compressed rope fibers. The Metallic map is minimal, as the material is organic and non-metallic, ensuring realistic light absorption and scattering. Ambient Occlusion adds subtle shadowing in the recesses of the weave, enhancing the 3D depth effect, while the Height/Displacement map provides precise surface relief for close-up renders, accentuating the tactile fiber thickness and woven topology.
Designed to be seamless, this 8K woven basket fiber texture ensures continuous, natural tiling without visible seams or repetitive patterns, making it ideal for large-scale rustic craft visualizations and detailed basketry simulations. It is fully optimized and ready for integration with popular 3D software such as Blender, Unreal Engine, and Unity, supporting high-fidelity real-time rendering and animation workflows. For optimal results, adjusting the UV scale to maintain fiber proportion and slightly increasing roughness in shading parameters can enhance realism by emphasizing the coarse, natural texture while preventing unnatural glossiness in close-up views.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
