These Black Terrazzo Tiles feature a sophisticated composition combining a dense mineral base substrate, typically cementitious or resin-based, infused with distinctive flake patterns that create an eye-catching surface texture. The terrazzo’s primary structure consists of finely ground aggregates, including marble, quartz, and glass chips, embedded within a dark, pigmented binder that provides both strength and aesthetic depth. The polished finish enhances the visual contrast of the irregular flake inclusions, highlighting subtle variations in color and translucency. This seamless PBR texture captures the material’s characteristic porosity and smoothness, making it ideal for realistic rendering scenarios where surface detail and material authenticity are paramount.
In the PBR workflow, the BaseColor map accurately reproduces the rich black background interspersed with multicolored flake patterns, while the Normal map conveys the slight embossing and tactile roughness of the terrazzo flakes against the polished substrate. The Roughness channel reflects the semi-glossy finish typical of terrazzo tiles, balancing specular highlights with diffuse reflection. The Metallic map is minimal, as terrazzo is non-metallic, whereas Ambient Occlusion enhances subtle shadowing around the embedded flakes to boost depth perception. Height and Displacement maps provide precise surface relief for enhanced parallax effects, adding realism in close-up views. This texture is supplied in up to 8K resolution, ensuring crisp detail and excellent scalability for projects in Blender, Unreal Engine, and Unity.
AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.