This high-quality seamless PBR texture features stacked slim green tiles crafted from a durable ceramic base substrate, known for its rigidity and resistance to wear. The tiles exhibit a smooth but subtly varied surface finish, achieved through a polished glaze that enhances their natural color depth. The green hue is derived from mineral-based pigments embedded within the ceramic matrix, providing a vibrant yet earthy tone that resists fading. Fine adhesive binders hold the tile components together, ensuring structural integrity while maintaining slight porosity that hints at realistic weathering and aging effects visible at close range.
The texture’s material composition is carefully represented across all PBR channels to maximize realism in 3D rendering. The BaseColor/Albedo channel captures the rich green pigment variations and subtle surface imperfections, while the Normal map defines the slim tile edges and the delicate grout lines between stacked rows. Roughness values are balanced to replicate the polished ceramic’s slight reflectivity without appearing glossy, and the Metallic map remains near zero to reflect the non-metallic nature of the tiles. Ambient Occlusion enhances the depth perception around tile joints, and the Height/Displacement channel provides fine relief detail to emphasize the layered stacking effect, adding tactile authenticity to surfaces.
Rendered at up to 8K resolution, this texture is optimized for high-fidelity workflows in Blender, Unreal Engine, and Unity, ensuring crisp detail even in close-up views. For practical application, adjusting the UV scale to maintain the slim proportions of the tiles is recommended, along with fine-tuning the roughness settings to suit different lighting environments and achieve a natural ceramic sheen. This makes the stacked slim green tiles texture ideal for architectural visualizations, interior design projects, and game environments where realistic tile materials are essential.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.