Seamless 8k pbr 3d texture of glossy glazed ceramic tile with blue tones and fish scale pattern free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k pbr 3d texture of glossy glazed ceramic tile with blue tones and fish scale pattern

IDseamless-8k-pbr-3d-texture-of-glossy-glazed-ceramic-tile-with-blue-tones-and-fish-scale-pattern
Tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture presents a glossy, glazed ceramic tile surface characterized by an elegant fish scale pattern rendered in rich blue tones. The tiles are formed from a dense, high-quality ceramic substrate composed primarily of refined kaolin clay mixed with feldspar and quartz aggregates, providing a smooth yet robust base. This substrate is coated with a vitreous glaze that incorporates colorants—primarily cobalt oxide pigments—to achieve the vibrant blue hues. The glaze firing process vitrifies the surface, producing a non-porous, glass-like finish that enhances durability and water resistance, ideal for indoor wall applications such as bathrooms or decorative feature walls.

The geometric form follows a classic overlapping fish scale motif, where each tile is shaped as a curved, elongated semicircle, creating a rhythmic, tessellated pattern with subtle depth variations. The glossy glaze imparts a polished, reflective surface that interacts dynamically with light, emphasizing the curvature and relief of the scales. This effect is faithfully captured in the PBR workflow: the BaseColor map defines the saturated blue gradient and subtle pigment variations, while the Normal map simulates the gentle undulations and edges of the scales to create realistic light bouncing. The Roughness map is finely tuned to reflect the high-gloss finish, showing low roughness values with slight micro-variations to avoid a uniformly flat shine.

The Metallic channel remains unused, consistent with ceramic's non-metallic nature, ensuring accurate material representation. Ambient Occlusion enhances the subtle shadows between overlapping scales, deepening the perception of depth and layering. The Height/Displacement map provides precise surface relief, allowing for parallax and displacement effects in real-time engines or offline renders, further enhancing the tactile realism of the tile pattern. The texture’s seamless construction at 8K resolution guarantees crisp detail retention across large surfaces, making it fully optimized for major 3D software and engines including Blender, Unreal Engine, and Unity.

For practical application, it is recommended to adjust the UV scale to maintain the natural size of the fish scale pattern relative to the project environment. Slightly increasing the roughness value can help reduce excessive reflectivity under strong lighting conditions, while blending the height and normal maps carefully can enhance depth perception without causing rendering artifacts. This combination of high-resolution detail and physically accurate material properties ensures the texture performs reliably in both photorealistic visualization and real-time rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.