Seamless 8k pbr 3d texture of matte unglazed cement tile with basketweave pattern and earth tone colors free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k pbr 3d texture of matte unglazed cement tile with basketweave pattern and earth tone colors

IDseamless-8k-pbr-3d-texture-of-matte-unglazed-cement-tile-with-basketweave-pattern-and-earth-tone-colors
Tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8k PBR 3D texture showcases a meticulously crafted matte unglazed cement tile featuring a classic basketweave pattern. The tiles exhibit a natural earth tone palette, ranging from warm ochres and soft browns to muted greys, which together evoke a grounded, organic atmosphere ideal for indoor applications. The base material is predominantly cementitious, composed of finely ground Portland cement combined with natural aggregates such as sand and small mineral particles. This composite forms a dense yet porous substrate, lending the tile its characteristic tactile roughness and subtle surface irregularities.

The unglazed finish emphasizes the raw, matte quality of the cement tile, avoiding any glossy or reflective surfaces. This results in a subdued light interaction, with soft diffusion rather than specular highlights, enhancing the authentic feel of natural stone or concrete. The basketweave geometric pattern interlocks rectangular tiles in a repeating woven arrangement, creating a complex yet balanced visual rhythm. The pattern's precision is captured through sharp normal and height maps, which model the slight bevels and grout lines typical of hand-laid cement flooring. Porosity and minor weathering effects are subtly represented to suggest mild surface wear and micro-textural variations, contributing to the realism.

From a PBR texturing standpoint, the BaseColor (Albedo) channel conveys the earth tone pigments embedded within the cement matrix, reflecting mineral-based pigments rather than synthetic dyes. The Normal map provides detailed surface relief, emphasizing the tile edges, grout depth, and subtle imperfections. Roughness values are calibrated to maintain a matte, unglazed character, with moderate to high roughness ensuring minimal shininess and a tactile feel. The Metallic channel remains near zero, consistent with the non-metallic cement material. Ambient Occlusion enhances the perception of depth within the basketweave pattern, while Height/Displacement maps enable realistic surface undulations and grout recesses when used with parallax or tessellation techniques.

Designed for high-fidelity visualization, this texture’s 8k resolution ensures exceptional detail and clarity, making it suitable for close-up renders in architectural visualization workflows. It is optimized for seamless tiling, allowing flawless repetition across large surfaces without visible seams or pattern breaks. Compatibility extends across major 3D platforms including Blender, Unreal Engine, and Unity, facilitating straightforward integration into various projects. For practical use, it is recommended to carefully adjust UV scaling to preserve the natural tile dimensions and avoid distortion. Additionally, tuning the roughness map can help simulate varying levels of wear or surface smoothness, while blending height and normal maps can enhance depth perception depending on engine capabilities and rendering requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.