Texture Info
| ID | water-seamless-pbr-calm-water-surface-with-soft-sunset-reflections |
| Category | Water |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Source
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- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless 3D water PBR texture displays a gently rippling surface characterized by soft, undulating waves and smooth transitions between crests and troughs. The water's surface captures warm, golden-orange reflections typical of a sunset or sunrise, creating a soothing, peaceful ambiance. The refractions and subtle highlights enhance the sense of depth and fluidity, emphasizing the realistic appearance of calm water. The color palette consists mainly of muted purples, gentle pinks, and warm golden hues blended seamlessly to suggest the natural interplay of light at dusk. There are no excessive foam, bubbles, or choppy waves present, reflecting a serene, near-still water body such as a calm sea, lake, or large river at twilight or dawn. This tileable texture maintains continuity across edges, making it perfect for large-scale water surfaces in 3D projects. Being PBR-ready, it provides accurate physical properties like reflection, smoothness, and light interplay, compatible with rendering engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture excels in scenes requiring tranquil natural water bodies, such as tropical coasts, calm inland lakes, or fantasy environments needing warm, reflective water surfaces. It is ideal for architectural visualization, game development, environmental design, and VFX where realistic yet softly stylized water effects are desired.
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Best Uses for This Texture
- Pools, ponds and ocean planes
- Realtime water shader base maps
- Stylized VFX surfaces
- Background water materials
- Game and archviz scenes
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.