Seamless Brown Planks 04 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brown Planks 04 by Texture Haven – PBR 3D Texture (8K ready)

IDbrown-planks-04-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brown Planks 04 by Texture Haven is a meticulously crafted PBR 3D texture that authentically represents the natural characteristics of untreated wood planks. Its base substrate is organic timber featuring a warm and inviting brown tone that replicates the subtle variations found in real wood surfaces. The composition reveals a balanced interplay between smooth and slightly rough areas indicative of moderate weathering and wear typical of rustic indoor environments like cabins or cottages as well as outdoor settings exposed to natural elements. Fine fiber patterns and subtle grain orientation are showcased throughout highlighting the porous nature of the wood and the intricate structure of its surface. The colorants include natural pigment variations and oxide layers that enrich the brown hues while the finish appears semi-matte combining polished sections with areas of gentle weathering to simulate authentic aging and exposure.

These material qualities are precisely conveyed through the PBR texture channels. The Base Color (Albedo) map captures the rich brown coloration and visible grain patterns providing a true-to-life foundation for rendering. The Normal map adds depth by emphasizing subtle surface details and grain orientation without exaggeration enhancing the tactile impression of the planks. The Roughness map strikes a careful balance between reflective and matte regions mimicking the natural interplay between smoother worn-down sections and rougher textured portions of the wood. As an organic non-metallic material the Metallic channel is absent while the Ambient Occlusion map intensifies depth by simulating shadowing in grooves and crevices between planks. Height or Displacement maps further enhance surface relief enabling pronounced depth effects when used with parallax or tessellation techniques which significantly boost realism in 3D visualizations.

Offered in ultra-high resolution up to 8K this seamless texture ensures crisp detail even when viewed up close or applied over large surfaces maintaining visual fidelity without noticeable tiling artifacts. It is fully compatible with leading rendering engines such as Blender Unreal Engine and Unity where it can be integrated with shaders like Blender’s Principled BSDF Unreal’s material nodes or Unity’s Lit shader in URP or HDRP pipelines. For optimal results maintaining consistent UV scale is recommended to preserve texel density and combining the Normal map with Height or Parallax mapping can further enhance surface complexity and depth perception. Additionally importing the Base Color map as sRGB and all data maps as Non-Color ensures accurate color space management throughout the rendering workflow making this texture a versatile and reliable choice for realistic wood plank materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.