Wood Wood — Plain Clean Pine Clean Pine Board — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wood Wood — Plain Clean Pine Clean Pine Board — PBR seamless 3D texture

IDkitchen-wood-plain-clean-pine-board-varnished-wood-wood-grain
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Wood Wood — Plain Clean Pine Board texture is a seamless physically based rendering (PBR) material designed to replicate the natural characteristics of pine wood used commonly in kitchen wood applications. The base substrate is organic pine wood known for its fine grain orientation and relatively smooth flat surface. The texture captures the subtle varnished wood finish that highlights the gentle wood grain patterns without overwhelming detail delivering a clean and plain aesthetic. The material’s surface finish mimics a lightly polished smooth finish that balances reflectivity and roughness ideal for realistic renders where wood grain clarity and surface integrity are essential. Coloration is true to natural pine featuring warm light brown hues with subtle variations that simulate natural pigment dispersion and seasonal weathering effects while maintaining a consistent appearance across tiled surfaces.

The texture set includes all key PBR channels necessary for high-fidelity 3D rendering workflows: the Albedo (BaseColor) map accurately represents the diffuse color and subtle pigment variations of the wood; the Normal map encodes the fine wood grain and varnished surface relief providing realistic light interaction and depth cues; Roughness controls the smooth finish typical of varnished pine ensuring a balanced specular response without excessive gloss; Height (Displacement) maps offer precise surface elevation data to enhance parallax and micro-geometry details; Ambient Occlusion adds soft shadowing effects in crevices and grain indentations to boost realism. The material uses a metal/roughness workflow with zero metallic values as appropriate for non-metallic organic wood substrates. This texture is optimized for modern DCCs and game engines including Blender Unreal Engine and Unity supporting both real-time and offline renderers with consistent shading and calibration.

Provided in 4K resolution with an optional 8K upgrade this seamless 3D texture ensures exceptional detail for high-end use cases while maintaining excellent performance balance. The tileable nature allows for flexible UV scaling without visible seams making it suitable for large surfaces such as cabinetry flooring or decorative panels. For best results it is recommended to adjust the roughness values slightly lower to enhance the varnished wood’s subtle sheen or to increase the height map strength for improved parallax effects in close-up renders. Available in PNG and EXR formats this clean pine board texture supports advanced workflows and is ready to integrate smoothly into your projects delivering reliable and consistent results without the need for manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.