Roof Tile Seamless PBR Texture Brown Weathered

Seamless / tileable. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Seamless PBR roofing tiles texture in brown with weathered details

Texture Info

IDroof_tile_seamless_pbr_texture_brown_weathered
CategoryRoofing
FormatsWEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
Maps:BaseColor, Normal, Roughness, AO, Height/Displacement, ORM
Color profilesRGB
TileableYes
Discover the perfect seamless PBR texture for your architectural and 3D projects with our high-quality roofing tiles. This texture features a rich brown color with weathered details that add depth and realism to your designs. It is tileable, ensuring effortless integration into any project without visible seams. The PBR set includes BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps, offering versatility and detail. Available in resolutions ranging from 1K to 8K, this roofing tile texture is ideal for game design, digital art, and architectural visualization, providing a professional finish to your work.

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.