Recycled Asphalt Millings free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Recycled Asphalt Millings

IDrecycled-asphalt-millings
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The recycled asphalt millings texture is a meticulously crafted material primarily composed of crushed mineral aggregates—angular stone fragments and fine dust—bound together by aged bitumen a petroleum-derived adhesive that forms a cohesive matrix. This substrate exhibits a porous yet durable structure reflecting the natural weathering and oxidation processes typical of reclaimed asphalt surfaces. The surface finish is characterized by a matte rough appearance with subtle color variations ranging from deep charcoal grays to muted earth tones influenced by oxidized bitumen and embedded mineral pigments. These nuanced color shifts and irregularities create an authentic organic look providing a realistic base for any asphalt textures category. Within the PBR workflow the BaseColor/Albedo map captures these complex tonal variations while the Normal map highlights the uneven contours of the aggregates emphasizing surface relief. The Roughness map conveys the tactile non-reflective matte finish and the Ambient Occlusion and Height/Displacement maps add depth by simulating shadows and micro-elevations in the granular material enhancing the texture’s realism in 3D environments.

This seamless recycled asphalt millings texture set is available in ultra-high resolution up to 8K ensuring exceptional detail and clarity across large surfaces without visible repetition or artifacts. Designed for compatibility with Blender Unreal Engine and Unity this tileable ai texture recycled asphalt millings integrates smoothly into physically based rendering pipelines allowing artists and developers to achieve photorealistic results with minimal setup. The texture balances crisp aggregate detail with subtle noise maintaining a natural believable surface ideal for environment art architectural visualization and game development. Its seamless nature guarantees flawless tiling making it a versatile asset for any scene requiring authentic recycled asphalt millings surfaces.

When applying this texture it is recommended to adjust the UV scale to accurately reflect the grain size of the millings within your scene preserving the material’s natural appearance and proportionality. Additionally fine-tuning roughness and normal map intensity can optimize the tactile quality and interaction with light enhancing perceived depth and surface complexity. Incorporating this high-resolution recycled asphalt millings texture into your material library can streamline workflows and elevate the visual fidelity of projects demanding realistic asphalt textures supported by real-time 3D preview compatibility across multiple rendering platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.