Aged Pine Bark Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Pine Bark Texture Seamless

IDaged-pine-bark-texture-seamless
Bark
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The aged pine bark texture seamless high resolution up to 8ktexture captures the intricate natural composition of weathered pine bark with exceptional clarity and detail. As a base substrate this texture represents organic wood material characterized by fibrous grain orientation and natural porosity typical of aged pine surfaces. The outer bark layers display a rugged cracked appearance bonded to softer inner layers illustrating the effects of prolonged exposure to environmental elements such as moisture sunlight and temperature fluctuations. This interplay of natural tannins and oxidized resins results in warm earthy tones that range from deep browns to muted grays enhancing the texture’s authenticity. The surface finish is distinctly matte and rough emphasizing the bark’s natural fissures and unevenness without any artificial gloss or polish which preserves the tactile organic quality of the pine bark’s exterior.

In PBR terms the seamless aged pine bark texture seamless high resolution up to 8k excels in delivering realism across all essential channels. The BaseColor (Albedo) map faithfully reproduces the subtle color variations and organic pigment distribution inherent in aged pine bark. The Normal map highlights the complex topology including cracks ridges and grain direction giving the texture a convincing three-dimensional relief effect. The Roughness channel is precisely calibrated to reflect the bark’s naturally coarse surface ensuring diffuse light scattering without unnatural shine while the Metallic channel remains at minimal or zero values consistent with non-metallic organic material. Ambient Occlusion enhances the depth perception within crevices and fissures contributing to realistic shadowing and subtle occlusions. Additionally the Height/Displacement map supports advanced parallax or tessellation effects allowing for enhanced surface detail during close-up renders or high-fidelity visualizations.

This tileable aged pine bark texture seamless high resolution up to 8ktexture is optimized for seamless tiling across large surfaces without visible repetition making it ideal for environment art architectural visualization and concept prototyping in 3D applications like Blender Unity and Unreal Engine. To achieve the best results it is recommended to adjust the UV scale slightly to preserve the natural grain size of the bark and to fine-tune roughness values to add subtle surface breakup without introducing excessive contrast. This professional-grade bark texture provides a rich natural representation of aged pine bark that integrates seamlessly into AI texture workflows and real-time 3D preview environments ensuring your projects benefit from high-resolution realistic bark textures rendered up to 8k resolution.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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