Rough Pine Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Pine Bark Texture Seamless

Texture Info

IDrough-pine-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The rough pine bark texture seamless high resolution up to 8ktexture is an expertly crafted representation of the organic wood substrate found in aged pine trees. This ai texture rough pine bark texture seamless high resolution up to 8k captures the intricate composition of natural bark, characterized by a fibrous grain structure intertwined with fine fissures and porous variations developed through prolonged weathering. The surface finish conveys a matte, weathered appearance that reflects the tactile roughness and layered effects typical of pine bark exposed to natural elements. Its color palette features deep browns and muted grays, closely mimicking the natural pigments and tannins that accumulate in bark over time, enhancing the visual authenticity of this seamless rough pine bark texture seamless high resolution up to 8k. These material characteristics are carefully encoded across multiple PBR channels to maximize realism and versatility in 3D preview applications.

Within the PBR maps, the BaseColor/Albedo channel communicates the bark’s rich earthy hues and subtle color shifts that replicate natural surface variations. The Normal map highlights the fibrous grain orientation and the bark’s irregular, rugged topography, adding depth and texture realism under dynamic lighting. The Roughness map governs the tactile matte finish, featuring varied reflectivity that simulates the natural contrast between weathered patches and smoother areas. The Metallic map remains neutral, accurately reflecting the organic, non-metallic nature of pine bark, while the Ambient Occlusion map enhances depth perception by simulating soft shadows within crevices and cracks. Additionally, the Height/Displacement map provides detailed elevation data, enabling enhanced surface dimensionality and tactile ruggedness when used with parallax or displacement shaders. This tileable rough pine bark texture seamless high resolution up to 8k is optimized for high fidelity across Blender, Unreal Engine, and Unity workflows, ensuring every detail remains crisp and immersive even in close-up cinematic renders or real-time 3D previews.

Designed for seamless integration into various production pipelines, this rough pine bark texture seamless high resolution up to 8k enables artists and developers to efficiently create realistic bark textures with consistent quality. To preserve the seamless tile’s natural appearance, it is recommended to maintain a uniform UV scale that prevents texture stretching or distortion. Fine-tuning the roughness parameter allows customization of the bark’s tactile quality, from subtly polished to heavily weathered finishes. Adjusting height or parallax settings in shader setups further emphasizes the rugged surface topography, adding natural depth that enhances realism in any 3D preview environment. This comprehensive texture set offers a perfect balance of organic detail, high resolution, and versatile material properties, making it an ideal choice for projects requiring authentic bark textures with outstanding visual and technical performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.