Shiny Pine Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Shiny Pine Bark Texture Seamless

Texture Info

IDshiny-pine-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The shiny pine bark texture seamless high resolution up to 8ktexture captures the intricate organic composition of pine bark with exceptional clarity and realism. This texture reveals the natural wood substrate’s fibrous grain orientation and layered structure, highlighted by subtle resinous deposits that create a glossy, reflective surface finish. The bark’s porosity and weathered crevices are finely detailed, showcasing natural fissures and roughness caused by environmental exposure. Pigmented by earthy browns and muted amber hues, the colorants emulate the natural tannins and oxidized elements found in aged pine bark, delivering an authentic visual depth. The seamless tileable design ensures this high-quality bark texture can be applied repeatedly without visible seams, scaling elegantly across expansive surfaces for a consistent natural appearance suitable for both close-up inspection and distant views.

In physically based rendering (PBR) workflows, this AI texture shiny pine bark texture seamless high resolution up to 8k excels by providing well-calibrated texture maps. The BaseColor/Albedo channel faithfully represents the bark’s warm tones and subtle color gradations, while the Normal map emphasizes the raised grain, rugged ridges, and fine surface irregularities that define pine bark’s tactile character. The Roughness channel balances the shiny finish with matte, weathered patches, ensuring realistic light diffusion and reflections without appearing overly polished. Minimal metallic values maintain the organic wood look, while Ambient Occlusion enhances the perception of depth in crevices and fissures. The Height/Displacement map adds micro-relief for dynamic surface breakup, perfect for high-fidelity rendering in Blender, Unreal Engine, and Unity.

This high resolution up to 8k seamless shiny pine bark texture is ideal for diverse applications such as architectural visualization, immersive game environments, realistic product mockups, and detailed interior staging. Its tileable nature and optimized clarity make it straightforward to integrate into any 3D scene with minimal setup, preserving performance without sacrificing quality. For best results, adjust the UV scale to maintain natural bark proportions and combine the texture with a subtle ambient occlusion pass to enhance surface depth. Additionally, fine-tuning roughness values can help balance the shiny highlights with the bark’s naturally matte areas, creating a more believable material response under various lighting conditions.

This tileable shiny pine bark texture seamless high resolution up to 8k offers a detailed 3D preview showcasing realistic bark textures with a seamless shiny pine bark texture seamless high resolution up to 8k for advanced PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.