Rough Oak Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Oak Bark Texture Seamless

Texture Info

IDrough-oak-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Oak Bark Texture Seamless high resolution up to 8k is a meticulously crafted organic material representation, designed to capture the authentic complexity of oak bark’s natural surface. The base substrate is wood, characterized by dense fibrous grain with variable porosity due to weathering and growth patterns. This texture exhibits a rugged, coarse finish that visually communicates the tactile roughness typical of mature oak bark. Subtle color variations stem from natural pigments and oxidized layers, creating a rich palette of earthy browns, grays, and muted tans. The bark’s surface includes irregular fissures and ridges formed by overlapping layers of fibrous tissue and natural resins, which contribute to its intricate relief and organic depth.

In physically based rendering (PBR) workflows, this tileable rough oak bark texture seamless high resolution up to 8k is optimized across multiple channels for realistic material behavior. The BaseColor/Albedo map faithfully reproduces the nuanced color distribution without artificial saturation, while the Normal map enhances the perception of fine grain and bark fissures by simulating micro-surface detail. Roughness values are calibrated to reflect the coarse, matte finish of weathered bark, minimizing unwanted glossiness to maintain a natural appearance. The Metallic channel remains near zero, as oak bark is non-metallic, and the Ambient Occlusion map emphasizes crevices and shadowed areas to boost depth perception. Height or displacement maps provide realistic relief, allowing for advanced surface parallax effects in rendering engines.

With a resolution scaling up to 8k, this seamless rough oak bark texture ensures exceptional detail retention even on large-scale surfaces, making it ideal for environment art, architectural visualization, and concept prototyping. It integrates smoothly into Blender, Unity, and Unreal Engine pipelines, delivering predictable, repeatable results free from visible seams or repetitive artifacts common in auto-generated textures. For optimal visual fidelity, it is recommended to match texel density carefully across related assets and maintain uniform UV mapping to avoid stretching or distortion. Adjusting roughness levels subtly can also help tailor the bark’s tactile impression to different lighting conditions and artistic styles, enhancing realism in any 3D scene.

This AI-generated rough oak bark texture seamless high resolution up to 8k offers detailed bark textures with a realistic PBR appearance and includes a 3D preview for precise material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.