The detailed pine bark texture seamless high resolution up to 8ktexture offers an exceptionally authentic representation of natural pine bark, capturing the complex organic composition of this wood surface with remarkable precision. This texture highlights the rugged layers of fibrous wood intertwined with natural resins and subtle mineral deposits, effects of prolonged weathering and environmental exposure. The grain orientation appears irregular yet coherent, featuring deep furrows, ridges, and intricate patterns of porosity that convey the tactile roughness and structural complexity of pine bark. The surface finish is naturally aged and slightly coarse, with an earthy palette of warm browns and muted grays that blend seamlessly to emulate the subtle color variations found on pine bark exposed to outdoor elements over time.
Designed for physically based rendering workflows, this tileable detailed pine bark texture seamless high resolution up to 8k excels across all essential PBR channels to ensure maximum realism and versatility. The BaseColor/Albedo map faithfully reproduces the nuanced color tones of the bark without oversaturation, balancing natural pigments and subtle highlights. The Normal map encodes fine surface details such as cracks, grooves, and fibrous ridges, enhancing the three-dimensional feel under dynamic lighting conditions. The Roughness channel controls the matte finish of the bark, reflecting its natural unevenness and the slight sheen caused by resinous deposits, while Metallic values remain near zero, consistent with the organic, non-metallic nature of wood. Ambient Occlusion adds depth by simulating soft shadows within crevices, and the Height/Displacement map provides precise relief for enhanced parallax and mesh displacement effects in 3D environments.
Optimized for seamless tiling and up to 8k resolution, this detailed pine bark texture seamless high resolution up to 8ktexture is ideal for covering large surfaces without visible repetition, making it suitable for architectural visualizations, game environments, product mockups, and interior staging. It is fully compatible with leading 3D software such as Blender, Unity, and Unreal Engine, ensuring predictable and repeatable results across diverse projects. For best outcomes, adjusting the UV scale to match the natural size of pine bark in your scene and fine-tuning the roughness map intensity to suit your particular lighting setup can help maintain a grounded and believable material appearance under various environmental conditions.
This AI-generated seamless detailed pine bark texture offers a high-resolution, up to 8k quality bark texture with a seamless composition and 3D preview, ensuring precise material representation for PBR applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
