Fine Pine Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Pine Bark Texture Seamless

Texture Info

IDfine-pine-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The fine pine bark texture seamless high resolution up to 8k provides an exquisitely detailed and authentic portrayal of natural pine bark, ideal for realistic 3D material applications. This organic wood substrate features a fibrous structure layered with subtle deposits of resin and natural pigments, creating a complex surface characterized by weathered ridges and porous recesses. The grain orientation and fissured texture reflect years of environmental exposure, while the color palette blends warm browns with muted gray undertones, capturing the subtle oxidation and pigment variations typical of mature pine bark. The surface finish is predominantly matte, with a gentle natural sheen where resin accumulates, enhancing the tactile realism and visual depth, which is essential for any rendering environment seeking true-to-life bark textures.

In terms of PBR channels, the base substrate’s color and pigment distribution are accurately represented in the BaseColor/Albedo map, capturing the nuanced variations across the bark’s surface. The Normal map brings out fine micro-details such as bark fibers, crevices, and subtle cracks, emphasizing the aged, fibrous texture. The Roughness map carefully balances between rough, cracked dry areas and softer, resin-rich patches, simulating the bark’s uneven reflectivity and enhancing realism. The Metallic channel remains minimal, reflecting the organic, non-metallic nature of pine bark. Ambient Occlusion adds depth by simulating natural shadowing in the grooves and fissures, while the Height/Displacement map provides accurate surface relief for enhanced parallax effects and physically based rendering. This ensures the texture tiles seamlessly and scales elegantly without distortion, maintaining structural integrity across large surfaces.

This tileable fine pine bark texture seamless high resolution up to 8k is perfectly suited for high-end architectural visualization, immersive game environments, detailed product mockups, and interior staging where authentic wood bark materials are paramount. Fully compatible with Blender, Unreal Engine, and Unity, it integrates smoothly into shader workflows, offering reliable, high-fidelity results even under close inspection thanks to its ultra-high resolution. For optimal use, it is recommended to adjust the UV scale carefully to preserve the natural proportions of the bark and to subtly tune roughness values according to different lighting conditions; this prevents oversharpening while maintaining the texture’s intricate micro-details. Incorporating ambient occlusion and normal maps alongside this AI texture fine pine bark texture seamless high resolution up to 8k further enhances surface breakup, making it production-ready for any project requiring detailed and structurally consistent bark textures with exceptional visual realism.

This fine pine bark texture seamless high resolution up to 8ktexture offers a detailed PBR appearance with realistic depth and roughness, enhanced by a 3D preview for accurate material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.