Discover the clean oak bark texture seamless high resolution up to 8ktexture, expertly crafted to replicate the organic complexity and subtle variations found in natural oak bark. This tileable clean oak bark texture seamless high resolution up to 8k is derived from authentic wood surfaces, capturing the intricate grain orientation and layered fibrous structure characteristic of oak bark. The texture reveals a rich interplay of rough, weathered outer layers combined with fine micro-details such as fissures, cracks, and natural porosity that develops through exposure to environmental elements over time. The surface finish is matte with slight natural irregularities, exhibiting a balance between smooth and rugged areas that create a convincing tactile feel. Natural colorants manifest as muted browns and grays with occasional warm undertones, mimicking the subtle pigment variations and oxidized layers typical of aged oak bark.
In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map faithfully reproduces the nuanced color palette of the bark, emphasizing depth and tonal shifts. The Normal map enhances the micro-structure, highlighting the grain orientation and fine cracks to provide realistic surface relief without adding geometry. The Roughness channel is calibrated to reflect the moderate surface friction of oak bark—neither too glossy nor overly matte—helping simulate realistic light diffusion. This texture contains no metallic elements, so the Metallic map remains uniformly black, while the Ambient Occlusion map adds shadowing in crevices and recesses to increase depth perception. The Height/Displacement channel subtly elevates the bark’s ridges and grooves, perfect for parallax or tessellation effects in game engines.
Optimized for high resolution up to 8k, this clean oak bark texture seamless high resolution up to 8k is ideal for large-scale applications, ensuring crisp detail without visible seams when tiled, making it perfect for architectural visualization, immersive game environments, realistic product mockups, and detailed interior staging. The seamless design integrates smoothly into popular 3D software such as Blender, Unreal Engine, and Unity, requiring minimal setup to achieve production-ready results. For best results, adjust the roughness intensity to match your scene’s lighting rig and experiment with UV scale to balance detail density and tiling repetition. Incorporate this ai texture clean oak bark texture seamless high resolution up to 8k into your material library to enhance realism and accelerate your creative workflow.
The seamless clean oak bark texture offers a seamless high resolution up to 8k with detailed bark textures, providing an accurate PBR appearance ideal for 3D preview and realistic material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
