Discover the natural oak bark texture seamless high resolution up to 8k, meticulously crafted to replicate the intricate organic surface of oak bark with exceptional clarity and realism. This tileable natural oak bark texture seamless high resolution up to 8k is designed from high-quality photographic sources and enhanced through AI-driven processing to capture every subtle detail of the wood’s fibrous grain, porous structure, and weathered layers. The material’s composition reflects the complex interplay of bark’s cellulose fibers, natural resins, and rough outer layers, with colorants ranging from deep earthy browns to lighter tans, mimicking natural pigment variations caused by environmental exposure. The surface finish preserves a slightly rough, matte appearance typical of aged oak bark, avoiding gloss while maintaining micro-detail that conveys the tactile feel of the organic substrate. This realism is achieved through a blend of diffuse pigments in the BaseColor/Albedo channel, finely detailed height and displacement maps that sculpt the uneven bark ridges, and a Normal map that reinforces subtle surface irregularities. The Roughness channel is calibrated to reflect moderate reflectivity consistent with non-glossy, weathered wood, while the Metallic channel remains neutral to emphasize the organic, non-metallic nature of the bark. Ambient Occlusion enhances crevices and shadowed areas, adding depth and dimensionality to the texture.
Optimized for modern 3D pipelines, this ai texture natural oak bark texture seamless high resolution up to 8k supports up to 8K resolution, delivering crisp detail even on large UV islands without visible seams or loss of quality. Its seamless tiling capability makes it ideal for a wide range of applications including architectural visualization, game environments, product mockups, and interior staging, ensuring consistent cohesion across expansive surfaces. This texture works seamlessly within Blender, Unreal Engine, and Unity, requiring minimal setup to integrate into physically based rendering workflows. The high resolution and precise structural consistency enable artists to achieve convincing production-ready results, enhancing the realism of outdoor natural scenes or detailed close-up shots of wooden elements. A practical tip for optimal realism is to adjust the UV scale carefully to balance detail density and performance, while tuning roughness and normal map intensity to match the specific lighting conditions of your scene, ensuring the material remains naturally grounded and visually coherent.
This seamless natural oak bark texture in high resolution up to 8k offers a detailed 3D preview of authentic bark textures, providing a realistic PBR appearance ideal for advanced material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
