Coarse Oak Bark Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Oak Bark Texture Seamless

IDcoarse-oak-bark-texture-seamless
Bark
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This coarse oak bark texture seamless high resolution up to 8ktexture offers an authentically rugged organic surface that faithfully represents the natural complexity of oak bark. Its composition is defined by dense layers of cellulose fibers and lignin tightly interwoven with subtle porosity and fissures all formed over years of growth and exposure to environmental factors such as weathering and oxidation. The surface captures the characteristic uneven grain orientation and flaky segments typical of mature oak bark showcasing a matte finish that variably absorbs light to emphasize tactile roughness. Pigment variations range from deep earthy browns to muted grays reflecting natural pigment deposits and oxidation effects that enhance the visual depth and realism of the wood substrate.

In physically based rendering workflows this tileable coarse oak bark texture seamless high resolution up to 8k performs exceptionally across all PBR channels. The BaseColor or Albedo map reproduces the nuanced color palette with mid-to-dark browns and subtle tonal shifts maintaining a purely organic appearance free from metallic reflections. Its Normal map encodes the intricate surface relief and grain orientation accentuating the bark’s natural roughness and depth. Roughness values remain moderately high to replicate the diffuse scattering of light across the bark’s uneven matte surface while the Metallic channel is set to zero consistent with the non-metallic nature of organic bark. Ambient Occlusion adds shading detail to crevices and fissures boosting visual weight and enhancing realism and the Height or Displacement map captures subtle relief differences enabling realistic parallax and depth effects in 3D environments.

Designed for seamless tiling and ultra-high resolution up to 8k this ai texture coarse oak bark texture seamless high resolution up to 8k integrates smoothly into modern digital content pipelines including Blender Unreal Engine and Unity. Its exceptional detail ensures crisp visuals even on expansive UV islands making it ideal for real-time rendering cinematic scenes and environmental level dressing where natural bark textures are essential. For best results it is recommended to maintain consistent texel density and carefully scale UV maps to avoid distortion or stretching artifacts. Additionally adjusting roughness parameters can help tailor the material’s light response under varying lighting conditions further enhancing the coarse oak bark texture’s realism in both close-up 3D preview and distant views.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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